Embracing the Ephemeral: The Beauty of Single Player Games and Moments that Last

Blacksmith Wukong is gonna be dead in a month and then everyone will go back to playing games that actually have staying power. The game will be dead in a month is always the dumbest rhetoric towards single player games. Yes, significantly less people will be playing Blacksmith Wukong a month from now because it’s a single player game meant to be played, enjoyed, beaten, and then you move on. That’s how single player video games work. You’re not saying something profound here like you think you are. That comment is the equivalent of trying to convince someone that movies suck because they don’t last as long as a TV show with fifteen seasons. We know this, but extended longevity is not why people love movies. Longevity is not why we enjoy single player video games. I’ll never understand why these types of comments pop up when a good game finds success. Y’all need to go give age of Ultron a watch again and go listen to what vision said. The thing isn’t beautiful because it lasts. Vision was born yesterday and he understands the joys of life better than you do. It’s great when we get a fun game that maintains legendary longevity, but those games are extremely few and far between. And while most single player games don’t have that longevity, many of the games that I’ve played through one time and never touched again have much more of a lasting impact on me than any warzone. When I got any PUBG chicken dinner I ate for any awesome battlefield moment that I pulled off. Games with staying power that you can play over and over again for a long time or great, but so are games that you might just play one time. Once I finished Telltale’s The Walking Dead. I never touched it again. But those last moments with Clementine and Lee live rent free in my head as possibly the most emotional video game moment of all time. Once I finished Alan Wake 2 back in November of last year. I haven’t gone back to it, but that musical might be the most memorable fourth wall break I’ve ever experienced. I might never play Black Myth Wukong again once I beat the game, but those boss fights are more exhilarating than any moments I’ve ever had while playing a game with staying power. So you’re right, Black Myth Wukong probably will be dead in a month, and that’s okay. It’ll also probably be a game of the year nominee, so which one’s more important?