Exploring the Boundaries of Souls-like Games: A Discussion on Soul’s Light, Third Person Action, and Black Myth Wukong

What the difference between a soul’s like, a soul’s light, and a regular action? This. This whole conversation is super fascinating because I kind of don’t know what people aren’t getting. When people are talking about black myth Wukong being souls like now I have to say, is black myth Wukong a souls like? No, it’s missing some pretty key components that make a souls like a souls like. It’s not as much of a souls like as like lies of P is right or anything like that. However, I would argue that there is a certain type of third person action game that is very, very clearly souls adjacent in ways that others aren’t. Things like god of War, Spider Man, Red Dead Redemption, Dante’s inferno, you know, gears of war. Although it’s a shooter, you get the point. These are very clearly not souls adjacent games. Like, not even slightly. But there are other games like Stellar Blade that are souls adjacent that aren’t quite souls like that. There are games like Eliza P that are souls like like, pretty distinctly. And then you have games like Blacksmith Wukong, which I would argue is in like the Stellar Blade category in the sense that if you were to compare it to other third person games, souls would be like. The souls games are the only ones that make sense. Because it ain’t Devil may cry. It ain’t, you know, god of war, it ain’t Spider Man. It’s very Clearly adjacent to, you know, Sekiro or Bloodborne or what have you, even if it doesn’t have some of the key components. One key component that I would argue makes a souls Like a souls like more than anything else is the bonfire system. The idea that, okay, I’m going to go, I’m gonna recollect my stamina, recollect my mana, recollect my health, but at the cost of respawning every other enemy on the map. That is very, very distinctly souls in in a way that, like a block and Perry mechanic and like, losing your XP when you die kind of aren’t as much. Losing your XP when you die is pretty. Is pretty. Souls like, but I would argue like that weird bonfire system really only exists in souls like games. And the fact that it is in Black Myth Wukong is kind of enough in a. In addition to the camera angle and just the way it feels to play as a third person game. Is it a souls like? No. Does it feel like a souls game? Yeah.