Embracing the Souls Elements: A Perspective on Game Definitions

Like, I don’t understand why everybody’s so obsessed with defining the game. Why does it matter? Why does it. If it. If it’s a souls like, it’s a souls like, if it’s not, it doesn’t matter. It is an action RPG game with some souls elements in there. It’s fine. Like, what? We don’t. It’s. It’s cool. It doesn’t matter. The game’s fun. What are the souls elements? Dude, there’s souls elements all in this game. What are we talking about? The shrines in and of themselves, that’s a soul element. What are we saying? The entire layout of the way you travel around is a soul’s element. And you know what? That’s fine. I’m not saying it’s a soul’s. Like, there’s not enough. Why. But, Henry, why are you so obsessed with insisting that there’s no souls elements? There are most certainly souls elements in the game. That doesn’t make it a souls like. I don’t think it’s a souls. Like, I think it’s a mixture of a bunch of different types of games. Little souls, little god of war, little. Little. Maybe even a little ghost of Tsushima here and there. Like, there’s a lot of. And it’s. It’s great. It’s a good game. We don’t. I don’t understand. I just. That’s my whole point. Like, why are we so caught up in just insisting, no, there’s no soul. There’s no souls elements in the game? No, no, like, it’s not that serious, bro. It’s. It’s Fine that there’s souls elements in the game.