PlayStation’s Rise to the Top: Lessons Learned from Concord and the Return to Single Player Bangers

Concord is the perfect example as to why PlayStation is on top. Right now. You might be thinking but Concord sucked! Or maybe you never even heard of the game. Well yeah, PlayStation’s attempt at an Overwatch clone was hot garbage, but the game is already shutting down two weeks after launch. Hold up, so PlayStation put out a bad game and that’s why you think they’re on top? No, PlayStation realized it wasn’t going anywhere, so instead of shoving it down your throat and trying to grab as much money as possible, they’re delisting the game so no one else waste their money on it. Automatically issuing full refunds to the card people purchase the game with and shutting down servers so neither you or Sony have to waste their time on it anymore. I’m just now thinking of this, but this is one of the benefits of going all digital. Imagine if you bought a physical copy, you couldn’t get a refund. Nonetheless, PlayStation does right by their players. Really? You’re gonna say that after what happened to hell divers? the PlayStation Network requirement definitely hurt the player base, but the game really shot itself in the foot more than anything. Like the horrible weapon balancing and decisions the game made is what really sent it into an early grave. They keep putting out these live service games, they’re not going to be on top for much longer though. That’s exactly right. And they just spent $100 million To learn that lesson, Sony now understands if they want to stay on top, they have to get back to the single player bangers that they’re known for. And they’ve already started with the new Astrobot.