What’s up, Diablo 4 players? So in Season 6, these are the skills that you definitely want to revisit or look at to make your build even more powerful. I would say for about 90% of the players, these are definitely gonna be skills that you want to actually try to fit into your build. For season 6, I’ll go through every class. But keep in mind sometimes you may learn things from other classes even if you don’t play that class, which we’ll talk about. So for starters, let’s go ahead and go over one of the major changes in Season 6, and that is some skills have actually been changed. And so we’ll go over those changes. But on top of that, a lot of the ultimate skills are getting a huge buff because no one really plays Ultimates for a lot of builds, and we are going to be wanting to try to fit them in because a lot of them will give them some sort of a buff for your build. Like for example with wrath, the berserker. Previously, you can only put one point into any ultimate skill, and when you put more points into it, not only will you get cool down reduction, which is kind of like the most important stat, because a lot of Ultimates aren’t really designed to be a push one button, delete the whole screen, but it’s to give your character a buff. And now with more skill ranks, Into it. Keep in mind you can get extra skill points. In season 6 you’re gonna have extra 10 skill points to put in to make your character more powerful. And well, you can just slam it into your ultimate and get a huge buff for your build, granting you may be unstoppable granny berserking. You get increased movement speed, fury region, and then on top of that you get extra, uh, berserking damage bonus, which is pretty cool. And you can see the difference on the left and the right. So on the left would be basically what we have right now in season 5, and on the right side would be the season 6 and vessel of hatred. You’re getting a decent chunk of cool down. But it’s not just cool down. Uh, so for example with barbarian over here. Keep in mind that you cannot run to Ultimates. I just kind of made a skill bar so I can just mouse over easier. But if we do put more points into. Let’s say we wanted to play called the ancients, I can go ahead and put more points into this and you will see that the skill will actually not only give us cooldown reduction, but on top of that we are also getting the bonuses of the damage now. Most of the time though, you’re not really playing again the ultimate to just push one button delete the whole screen at the moment. But who knows Maybe someone will figure out a build. There are a lot of multipliers specifically on rogue for like Crazy 3 like 700% ultimate damage. When you factor in a lot of these things it could actually lead towards builds. Because remember you have things like Harley Quinn that can give you plus ranks to all of the skills. You may want to consider trying those things out, but I mainly wanted to make this video to go over. Like skills that you definitely want to play whether you want to play called The Entrance or wrath of Berserker. It’s gonna be excellent for the next upcoming season because we basically just get more cool down reduction. And when you can up keep, you know, you’re unstoppable or all these you know, bonuses, your build is gonna be a lot stronger. So for starters with barbarian I would say the skills that you definitely want to add in is like rally and cry. This way you can get some extra movement speed regen. And on top of that you get a lot of these bonuses when you have a shout up. And top of that there’s awesome gliffs like martial to really help out with your other skills, giving you extra cool down reduction whether that’s damage or other utility for like some sort of life regen. I would really recommend on barbarian specifically. It’s always been kind of triple shalks wrath of berserker and then a lot of people try To fit in iron skin. Iron skin hasn’t been changed, but these are kind of the skills that you definitely want to consider running in season 6 and the expansion going forward. For barbarian, obviously you’re gonna have to throw in a skill, whether that’s like a world win or if you wanna play bash or. And maybe you wanna play the new weapon throw. A lot of times you’re pretty much just gonna be playing these skills. And that’s kind of why I wanted to make this video. And there are gonna be some newer things into the game. Druid actually has a lot more toys here. So I’ll go into Druid and I kind of want to make this video basically highlighting some of the newer updates for certain classes. So Druid, you’re definitely going to be wanting to run cataclysm. So cataclysm we get extra cooldown reduction, which is great. And then on top of that, we have the new minoric ring, so this can give us up to 100 x damage. You’ve seen this in pretty much every one of my Druid builds and a lot of other content creator builds. We’re all running this thing because it can give you so much damage. Plus, again, because you can put more ranks into this, that means you get more damage with cataclysm, which it actually doesn’t do that bad damage. And then on top of that, you also get that cool down reduction when you put More points into it. There’s actually newer skill that you can throw into any build and if you have any extra slots depending on what Druid build you plan to play. The brand new Stone Burst skill can be activated automatically. You don’t have to hold it down if you want to get the value off of it. Yes it can get more damage, but you can fit this into a lot of builds because there is a new aspect over here where Stone Burst causes enemies to take the 50 x increase damage from your other skills. So if you’re running maybe in our COM or if you’re running some other skill that was kind of a filler, like again in our COM, maybe edge masters or something like that, you could just slot this in. That’s 50 x. There’s really nothing that beats 50 x like in terms of like miracle stats. So a lot of Druid builds probably will be running this. Kind of like how in ROW we always run cow drops or even the smoke nade to get some sort of damage bonuses. Stone burst is going to be excellent for that. Um, another thing that is really good for Druid is always activating some source of poison. Whether you activate it would feel like a wolf skill. So you can get a crit and then you can poison or poison creeper. This is always been pretty good, but there’s no change with this. But There is a change with debilitating roar. Debilitating roar actually gained a bonus. We get 15 x increased damage while it is active. We actually have a build uploaded where all we do is shout and this will actually facilitate that bonus 100% of the time. Which would be excellent, but you need some sort of defensive skill for the Druid because you also get some damage reduction on it. There’s a lot to play. In fact, you can actually play all of them. Debilitating roar is excellent because now it gives you extra damage. I would say if you only had one to choose from, debilitating roar is excellent. However, you don’t have a source of unstoppable to like break CC. With the exception of earth and bulwark, this one’s really good cause you can get unstoppable while it’s active. It’s excellent for that. But if you want to run blood hell, blood hell also increases your attack speed. So for the Druid I would highly recommend you guys to try out all of these specifically. Cataclysm is going to be excellent. And then again, Stone Burst is just like a 50 x. There’s really few things that can compete with this damage multiplier over here. Just cool. And it’s also technically a core skill. But what’s cool with this? It doesn’t say you have to actually cast this. So if you were to run, let’s say the the passive on the skill tree at the very bottom that Is called the Nature’s Fury. It says casting will give you another one, and that could actually activate it. So you might not have to play in your bar, but it will just like automatically activate, right? Cause it’s considered a core skill, so this is gonna be a great aspect for specifically that as well. Now, uh, next up moving on to the Necromancer. The Necromancer actually has a new Ultimate Skill, but pretty much for the. For the longest time, we’ve been always playing to prep fire for the cool down reduction. It’s excellent for that. Plus on top of that we get the. The slow effect, which is great. And then, uh, Corpse Tendrils is always pretty much seen play to actually activate vulnerability and grouping up all the enemies. It’s excellent for that. Blood mist to give you, uh, unstoppable. It’s pretty much like the only way that Necromancer gets it without actually being like the Golem skill. And then Corpse Explosion to activate some shadow damage. Over time. But in Season 6 we do get a new tool over here. And the thing that you want to be playing in pretty much most of the Necromancer builds is Soul Rift. Now there are a bunch of Necromancer builds. Like, obviously we’re playing like minions. Army of the dead is still gonna be excellent, but Bone Storm was actually pretty good skill as well. It deals some damage and then you also get like a shield That can kind of build up, giving you extra damage reduction as well as extra critical strike chance. Really good stuff. Indeed. But what is very nice with Necromancer with this jeweler update in Season 6, we get a brand new ultimate again. Putting more ranks into it equals more cooldown. And this does pretty good damage. I mean, uh, it’s almost 1,000 x at rank 9. Keep in mind, you may be able to push this way further, and you get some pretty good damage. And then, uh, on top of that, you’re gonna be gaining essence and bear. So it gives you damage, it gives you resource, and it gives you a barrier. I mean, you. You can’t ask for worse than that, right? But it gets better. So on top of that, you’re gonna be able to, uh, absorb these souls, and it’s gonna increase, uh, your damage. So it does get better. Not only do you get to deal damage, get resources, and get survivability, you also get even more damage. And then it gets even better because it’s like, okay. It’s also just gonna make enemies vulnerable, which is awesome, because then you don’t have to play a curse touch or rely on corpse tendrils for the vulnerability. This is a big quality of life for Decrement. So they basically just won the lottery with this brand new skill in season 6 and the expansion, it’s gonna be, I would say, probably in every single Build again, vulnerability is already something that is huge. It’s. It’s specifically like, Necromancer and Sorcerer. They kind of lacked it compared to other classes. Next up, though, we’re gonna go into rogue. And I was, like, really excited to see what rogue changes have added in in terms of the skills. There’s gonna be a lot more passes, but I wanted to focus this video on specifically the skills. But as far as rogue goes, we’re still kind of playing caltrops, we’re still playing smoke grenade against the bosses, pretty much the elites or the bosses. You activate this, and it’s gonna be up pretty much immediately again. As far as it goes with the Ultimates, though, just like all the other classes, you can get extra cool down. As far as Death Trap goes, there are a pair of pants, it’s called, like, the eyes in the dark, where it can activate two different times. There’s also a chest piece that can activate it. We’ll have to wait and see if this gets changed for me to really suggest it for all builds. There is a legendary node that you can get on the Paragon board, which also does increase, uh, your damage after you activate an ultimate. And with more cooldown, you can actually upkeep it a lot easier without hitting, like, you know, very strict master working things with, like, trap cooldown reduction or whatever. So this could be something to consider whether you decide to Run Death Trap or not. Death Trap just happens to have the shortest cooldown in the game as far as Ultimates go. They did buff the the shadow clone, cause like now the shadow clone can do more damage than you. But the main problem is the shadow clone doesn’t gain your aspects. So if this does get changed, which I have suggested them to actually make shadow clones much better for a very long time, fingers crossed is that this will finally be the season that we can play like a shadow clone jutsu build and have like all these clones coming out and it actually becomes good. But uh, you know, I’m just gonna say that this is opted the air as far as it actually being good. But again, it does more damage than technically you with this, and then you can get the another 20% damage over there. So you can see we can get 128% with nine ranks, obviously. Again, you maybe even go further with this, uh, because you can add, you know, ultimate damage. There’s a lot of ultimate damage in the rogue. There is the hakkon amulet, they can give you crazy amounts. Um, but again, if you’re getting like, you know, a thousand times zero, still zero at the end of the day, but you are getting some more damage. Who knows, maybe it’ll actually be good. Same thing with like a rain of arrows. There is like a rain of Arrows. And then like an arrow storm build where rain of arrows gains it. And if you want to put points to. I can give you guys a little like, rundown of the damage with this. So remember, uh, you’re gonna get all those poison and views too. And then if you throw in the Hakon amulet, um, I mean, this gives you 200%. You hit that with. Let’s say, um, you get the greater effects. Like, let’s. Let’s fully mid max this one just to kind of show the potential of this. I mean, it’s a lot of ultimate damage, man. I mean, look at that. 540% just with that. And then we throw on. On top of that the eyes in the dark, uh, pants, uh, which could also give us a lot. Let me go ahead and actually show this one a fully. Because I want to show you guys that there is potential essential with this. But I wouldn’t say that this is gonna be for every build. Uh, that would require, uh, you to run specifically like eyes in the dark, because uh, we don’t know if it’s gonna be actually good or not. So there’s also flicker step. Flicker step can give you crazy amounts of ultimate damage as well. Let’s say we get this and then our ultimate damage with all of these numbers combined, maybe can finally make a good variant. Uh, let’s say, uh, the. This build over here. So we Have nine ranks over it. And you can see as we put more points. And remember, this activates two times. And then we have the wave of arrows casting two times as well. So there is even more potential, uh, with this to deal even more damage over here. Remember it with a con you’re gonna get. I mean, look at all these numbers. We have 500. Over here we have another 540. We have another 540 ultimate damage. So all of this is going to maybe add up. Once we put more to the base skill, you could get maybe pretty good. So as far as rogue goes, there really isn’t anything new here. But I just want to go ahead, at least show off something. For every single class here. But at least now you may have a newer toy to play around with. But as far as the sorceress goes, it’s kind of the same that we’ve seen. It’s pretty much you run most of the time. People are running like the double Shields, and we’ve seen this time and time again. And then you run teleport, cause you need mobility. And you get the extra damage reduction after you teleport. And then on top of that, unstable currents is something that already sees some play. It really just gives you a nice little bonus of giving you a tax speed. That’s why most people run it. And then you can get like faster cracking energy and With the passive that some people are running, which would reduce the cool down of your shock skills. There is a newer, uh, theme to take note over here in season 6, which is enlightenment, which will give you some sort of stacks and then it’s gonna give you extra damage as well as attack speed. I don’t know, uh, for sure if this attack speed is gonna go into category of 1 or 2. My Assumption is it will go into 2 so you can break the cap of 100%. But uh, this is something to consider as well. Uh, to just run unstable currents and more builds now. Because again, if I was to throw in Harlequin and get even more cool down reduction, this is like without master working and stuff. But uh, now we’re at 50 seconds versus like. I believe 70 is the default for unstable, so it’s a lot more realistic. And you usually you’re gonna run the Tal Roshira ring, but it depends on your build what you can slot in. unstable current is still pretty much one of the only good ultimates, considering these don’t really have incredible scaling. Again, you can try maybe with Flicker Step, but there are just much better uh, skills in general most of the time. As far as damage goes. No, this is like a 4 60 x. I mean, let’s go ahead and put, uh, some extra points in it, just so you guys Can see some numbers here. I mean we’re at like 600. Maybe you can get uh. Some new unique will get changed and it’s gonna be like plus range to pyro skills and then we can get even more damage with this. And it is a damage over time build, so keep that in mind as well. There is some new pole arm for the for I believe. It’s gonna be like good for the Druid, but unfortunately for the SORC I don’t believe we can actually run the pole arms. There is gonna be a new unique. We have the staff. Hopefully this staff gets buffed in the next season. But yeah, since we can’t run pole arms, there is a new pole arm that makes it so if the monster takes more, it is taking more damage over time than their HP instantly melts. So that’d be like the only way where I can consider maybe trying out like an inferno build where you just try to get this to have crazy amounts of cool down and you become a spam inferno build. Which who knows, maybe that will merge anyways. But uh, deep freeze simply doesn’t do enough damage if you want to look at the numbers on this. I mean it already didn’t really do good damage. It was like 32 x and then when it expires it does like a bunch more damage, but your character is kind of locked in that animation where it’s Like this, I can just throw it, and then I can cast a bunch of stuff. This I have to cast, and then it has to wait, and then it has to build up, and then it pops for 180 at, you know, max rank. 180 versus again, uh, looking at this one, even with just four points to do it, it’s just numerically higher. However, sorceress does have a new skill called the familiar, which I honestly can’t say that it’s gonna be super good in every single build now was kind of the point of this video. The reason why is it does have a new restriction because you’re only able to have up to six familiars at a time with this. But on top of playing one of the best builds in the game, which is the Lightning Spear Frozen Orb build, there is now a cap on how many conjurations you can actually have. So you’re only allowed to have 30. Now. Most people that are average players probably won’t really push past this, but it is something to take into consideration as you want more of the Lightning spears because that is your big source of damage. However, because it does allow you to apply consistent damage. One source of damage that is a little bit harder to apply is, let’s say, maybe cold for certain builds, because you don’t have a build that can actually apply maybe the cold or maybe the fire, because You need to apply each one on each individual enemy for let’s say a glyph or a Paragon node. Well then maybe this could be kind of okay cause it will technically give range to let’s say your flame shield when you’re trying to get Tal rasha’s to activate, you have to deal damage with it. Um, teleport is one of the easiest things, so lightning is almost always covered. But if you need to cover fire or cold, this could be an okay thing cause the Shields will still act as that at last casted skill. But Ice Armor won’t deal any damage therefore. you need the little familiar to kind of activate as the Proc source. Again, it is for stuff in the Paragon board, so I wouldn’t say this one’s like good for every single build. And that’s what I wanted the video to be about. So this one could be a little bit more niche as far as the newer skill with rogue. Uh, as far as it goes, it is a channeled skill, but it doesn’t have like the ability to hold it out infinitely. The damage didn’t seem absolutely crazy, but we’ll have to wait and see kind of the behavior of it and if someone figures out a cool way to make great use out of it. Because it’s actually considered a non core skill, so it does have some extra source of multipliers. And then with barbarian you have mighty throw Which when you do throw this axe down, and it is also weapon mastery. So unless you’re running the third blade, you cannot make a build off of just spamming this. But what it does do is there is a modifier where it does give you some sort of bonus. So if it’s thrown out, um, it’s going to, I guess last I believe, for, uh, 4.02 seconds. At least at this rank here. Which means that while it’s thrown out, you’re gonna get 25% increase attack speed. Right now the best build for barbarian is definitely gonna be the whirlwind variant, so attack speed isn’t really a huge thing to consider in most builds. Unless you’re running on Dario’s, which is actually getting nerfed in season 6. So pretty much what it comes down to. If you’re playing the Druid, that’s gonna be a skill that you could definitely make use out of. And if you’re playing Necromancer, the rest of the three new skills, well, they’re not gonna be, as I would say, slottable in. But that’s gonna go ahead and wrap up the video as far as what I could recommend you guys to play in season 6 or take a look at for pretty much majority of builds. But let me know your thoughts if I missed on anything. Definitely let me know down below and we’ll be getting the gameplay later today of the new season. But if you guys haven’t seen what’s out there, Yet. Check the pin. There’s a bunch of, uh, other videos that went over a bunch of the other things. But I’ll get you guys gameplay and builds of season 6 very, very soon. But take care, and I’ll catch you guys in the next video. Peace out.