Navigating the Urban Jungle: A Deep Dive into Terminus by Inside Up Games

Y’all, we have got to talk about terminus, because this game is beefy. This one comes to us from inside up games, and I’ve played nearly all of their titles, and this one, I think, is probably the most complex. But, you know, I’m a sucker for a heavy game. So let’s get into it. In the game, each player is building their own subway line in the city. And everyone starts with just one prime hub on the board and then builds their line off from there. A terminus is always the end of the line, the last stop on your line. So as you extend your subway line, the terminus is always that last stop. As you can imagine, any sort of large construction project in a city is going to require lots of resources. So as you move along the action loop at the top of the board, you’re going to be spending your coin to get permits, blueprints, power, even the rails that you need so that you have the stuff to get the job done. The game takes place over the course of three years, and each year is three trips around the action loop. On your turn, you move your marker as far forward on the loop as you wish to go, and each of the action spaces on the loop gives you two to three different options to choose from. One of the things I really like about this game is that there’s No limit to how many people can be on an action space. In a game where there’s so much going on, I don’t also want to feel like I’m limited because somebody else got there first. And some of the action spaces on the board can be done from different zones, so it leaves you a lot of flexibility in your planning. Okay, so you’ve got your resources, and you started laying down your subway lines. That doesn’t sound too hard. So what else is there to do in terminus? So much. So, so much. We’re also adding developments to the city. These are going to be placed in districts matching their type. Commercial, residential, or industrial. And when you build these, you get to assign a lobbyist, which allows you to choose a slightly better action on your future turns. Each development also comes with its own demand. These demands signal the need for stops in another district of the city. And if you can meet these demands, that’s potential to get up to 25 points at the end of the game. That’s huge. You’ve also got agendas. Each player starts with one secret agenda, but you can add more during the game. These are additional goals that get you more points at games end, but only if you have a lobbyist placed on the card. Lobbyists have a lot of jobs, and you can also put them to work on public projects. These are like public goals, but Each one can only be claimed by two players. And as the game goes on, you can invest more and more of your lobbyists into these goals, scoring you more and more at the end of the game. If you’re able to achieve all the requirements. Want more options? Improve your game by purchasing upgrades. You can do so much more if you have the ability to exchange resources or take additional actions on your turn. You can even build more hubs or branch out and have a second terminus. And then in combining all of these things upgrades, developments, buildings, you’ll see how you can connect the dots, so to speak, to leverage more points for yourself. The real nail biter of a game is you try to measure out whether you have enough coins to get the resources you need and then enough actions to do the stuff. The game has a really good flow, and at the end of the third year, you’ll count up your points for stations and hubs adjacent to developments, public projects, personal agendas, demands, and leftover money. Terminus requires a fair amount of forward thinking and timing. It’s all about seizing opportunities when they arise claiming the scoring conditions for the things you’re achieving. I really love the layout of the board. The city map is a fantastic visual representation of what everybody is trying to do. And that’s important because in this game it is essential to take advantage. Of the other players stops, and that’s so you can further the advancement of your own line. This is not one of those multiplayer solo games. Interaction is key, and choosing to interact does reward both players. But in the end, it could get you just a few more points. If you’re like me, and you’re into heavier games where there’s lots of options for actions and different ways to score, or if you’re into route building and fulfilling objectives, definitely find yourself a copy of terminus. I really love this one. I wanna thank Inside Up Games for sending me this copy for review. Thanks for watching and follow for more board game reviews!