There’s no artistry to being robotic
or playing robotic or thinking robotic.
Once you pass it here, you must run there.
Once you set the screen, you must do this.
But there’s no reaction, there’s no flow.
The best teams are the ones where, yes,
they have their D N A,
but they can adapt to whatever the opposing team is doing
or whatever needs to happen if a player goes down
or whatever circumstances going on. And.
And I think that’s. That’s what’s important,
even for me as a player. It’s like we have players one through twenty,
maybe players one through 10 are playing,
and they’re playing in a game.
There are times in a game where the.
In at half time or whatever when we’re down,
the person that we really need to listen to
is anybody besides one through 10.
We need to listen through 11 through 20,
because one through 10 is too in the game, right?
We’re so immersed in the game,
and you need people to step back and give a bird’s eye,
like a bird’s eye perspective of, hey,
they’re doing this. Have we thought about doing this?
Have we thought about making that change?
Now you have to create the environment where players 11 through 20
are willing to say that and know that when they say that,
we will take that as valuable as if Player One said that.